- A set of nestortiles (A-type, 60 tiles: 10 colors, 6 tiles each)
The dice pips on the tiles are irrelevant in this game.
Arrange all tiles randomly in a square of 8 × 8 leaving out the corners (this is the “keks”).
Players take turns. If it is your turn, you break off one tile (or crumb?).
A tile can be broken off if it has at least 2 open edges. But never break the whole keks into pieces! After you removed a tile, all remaining tiles must still be connected orthogonally.
You may continue to remove tiles in your turn as long as you break off tiles of the same color.
You remove tiles and put them in front of you, except for the very first removed tile of each color, which is worthless. Put this tile aside.
As soon as you collect 3 same-color tiles (of value), you won that color, except for the very first color, which is won in the game. This color is – again – worthless. Both players immediately discard the tiles of that color and do so when they break off other tiles of that color later.
You win the game by winning the fifth color.
Variant: 11 points
Now the tiles are placed with the dice pips on the front. A player owns a color, if he has collected at least 11 points of that color. The very first color in which 11 (or more) points are collected again does not count. Again, win the game by owning five colors.
Keks, German (der ~, pl. Kekse): cookie, cracker
Keks is pronounced [ke:ks] with a long “eh” like in Scottish English “face”.
This version: August 14, 2010.
The Keks concept was later used for the game Paletto.