- Square board (6 × 6 spaces)
- 16 white and 16 black stones
Setup
All 32 stones are placed on the board as shown in Figure 1.
Play
Black moves first, then players alternate turns.
On your turn, you must move one of your own stones.
Connections and movement are possible in all eight directions—orthogonal and diagonal. Connections apply to immediately adjacent spaces and moves go in straight lines over any number of empty spaces.
The “connection state” of a stone determines its available moves:
If a stone is connected to at least one enemy stone, it must capture a reachable enemy stone—that is, move to the enemy’s space and remove it from play. The captured stone does not have to be adjacent.
If a stone is connected only to friendly stones, it must move either to an isolated space (surrounded only by empty spaces) or to a space adjacent to an enemy stone—no capture in this case.
If a stone is not connected to another stone, it may not be moved.
End
An isolated (“enso”) stone with eight empty spaces around it wins the game immediately.
If both players have enso stones, the player who just moved wins.
A player who has no moves left loses the game.
[Event "Casual Game"] [Site "spielstein.com"] [Date "2025.09.24"] [White "Kanare"] [WhiteElo "1238"] [WhiteType "human"] [Black "spielbot"] [BlackType "program"] [Result "0-1"] [DateEnded "2025.09.24"] [MatchID "Enso #fb3e519d-99e4-405d-a5ca-6574421f699d"] 1. d1-c2 2. d5-d2 3. c2-b1 4. e4-b1 5. e1-c1 6. d2-e2 7. f1-e2 8. b2-e2 9. e3-e2 10. f4-f3 11. c6-f3 12. e5-e3 13. e2-e3 14. b3-e3 15. f2-e3 16. e6-e4 17. c5-d6 18. b1-c1 19. e3-e4 20. f5-f3 21. b5-f5 22. a3-b4 23. a4-b4 24. f3-e4 25. b4-c3 0-1